![]() ![]() The only reason to sell that first case is early game cash flow management while you aren't actually exhausting the working bandwidth of three tractors (or really even two). All it's doing is pushing that financial burden deeper into the timeline (where i might have the cash flow to better handle it). tough choice, and it's not saving any money (even selling the first case isn't "saving money"). Selling another tractor forces the decision, do i dump the case or the new holland? the case is stronger but the NH can mount a front loader. I don't go to one tractor though, because plowing, sowing oilseed, cultivating, and then replanting a sell crop is a big job on three fields, and using the truck to haul the occasional load of grain to the market is kind of annoying. But it is a financial loss long term when i replace it. the return on selling that older case is shitty, and i'm only really doing it because I can barely justify two tractors, and there is no way i can justify the ongoing costs of three at that stage of the game. when the combine is running 24/7 and falling behind the tractors, THEN i upgrade the header. It's not constrained in any way by the header width at the start of the game. Why not a bigger combine head? because the combine sits idle an awfully large amount of the time. I ONLY incur cost on the things I absolutely NEED to make those three fields produce crop. i actually just leave the pickup by those southern fields so i can tab over to it. So i don't buy a bigger combine head, a sprayer, I don't replace that older case, I just sit on the starting gear for a bit and do missions. two missions per cycle keeps me afloat and those harvests on my own property are the outputs of my economy. I continue to do missions for my friend to my south every growth cycle. Once the oilseed radish starts peeking through the dirt i cultivate it under and plant a mix of soy and canola (the "big money" crops) with the intention of sitting on the harvest until the price spikes (not a great demand, just a price spike). that money really only floats me until my first harvest anyway. My only real beef with it is that i make a TON more money doing it, than my employees make doing mine but whatever. The mission money isn't THAT crazy these days to be honest. the two fields south of the yard are owned by the same guy, and the eastern one is a great target for me, because i can easily plow it out and expand it with few obstacles. while the fields are being plowed and planted i go figure out which field i will want to buy first and then do missions for that owner. then I plow all three fields and plant oilseed. In hard goldcrest the very FIRST thing i do is sell the older case tractor and buy the $15k plow while the combine chews up the wheat. In easy or normal, it's pretty trivial to sort of browse at interesting equipment and buy stuff willy nilly. Hard mode really forces me to "trim the fat" and stay focused on my various income "columns". I'm 100 hours in and still only making about 60k a day with pigs and at the point where my sheep are popping out a pallet a day. Soybeans are better than canola, barley is better than wheat (higher yields), try not to sell crops unless the price is in the green. I don't do many missions either, but I do missions for fields I want to buy to get the price down 20% and make a little extra income to cover running costs. Making money on hard, especially without missions is tedious, just a heads up. Either sell your combine for a bigger one or buy a bigger head for it (the massey head is probably as big as you want to go).īuy a larger tipper, a loading wagon to sell your straw and buy a couple more fields.īuy a a front mower and 30 or so sheep to get them to start reproducing. Sell your cultivator and sowing machine, your three tractors and buy a 200 horse tractor and the vaderstad sower that cultivates as well. Most of them will include above functions.Find the nuggets for a million bucks. The uploaded zip contains multiple latest updated trainers of Farming Simulator 17 Platinum Edition. ![]()
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